Home versions were released for the Super NES, Sega Genesis/Mega Drive and Sega CD. If any innocents are killed, the player either maintains his or her rank or gets demoted, although the ranks do not go below Patrolman. When the game begins, the player's rank is Patrolman, and after each stage the player is promoted, provided they have not killed any innocents. The ranks are: Patrolman, Detective, Sergeant, Lieutenant, Captain, and Commander. There are different ranks that the player can attain based on performance. The boss character, however, sometimes will have his face exposed however, this battle is fought where there are no innocents present. A dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode").Įnemies always wear sunglasses, ski masks or gas masks, while fellow police officers and innocent bystanders are always barefaced. At the end of each stage, a boss must be killed in order to complete the stage. During each stage, the player must shoot the armed robbers without harming any innocent civilians or fellow policemen. Lethal Enforcers has six stages (including the Training Stage): "The Bank Robbery", "Chinatown Assault", "Hijacking", "The Drug Dealers", and "Chemical Plant Sabotage". When the player loses all lives, the game will be over unless he/she chooses to continue. When the player loses a life, his/her weapon reverts to the basic service revolver. The submachine gun and grenade launcher can only be used once while other weapons can be reloaded like the basic service revolver. Initially armed with a standard-issue service revolver, the player can acquire upgraded weapons during the course of play: a .357 Magnum, a semi-automatic pistol, a combat shotgun, an assault rifle, a submachine gun, or a grenade launcher. He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (a second player can join in). From that point on, he is going to experience the toughest job that he would have during his years in the police force. Once the call ended, he decided to check out the bank. The rest have ended up in the hospital or killed. He is one of the two survivors of the elite group of officers. They said that a major crime organization has invaded town, and they need his help. While sipping the last drop of coffee, he gets a call from the police department. Since the behaviour is identical between my emulator and Genesis Plus GX I am led to believe it is common to the Nuked-OPN2 core and not just a matter of Z80 timing in a single emulator.Set in Chicago, Illinois, United States, the player takes control of a police officer named Don Marshall, who has one day decided to go to the donut shop for a break. I first experienced this in an emulator I am currently writing that uses Nuked-OPN2, but it is also present in Genesis Plus GX when using the Nuked core in both YM2612 and YM3438 modes, but not the MAME core. The game is mentioned in this (closed, seemingly perceived as resolved) issue: The fact that it is so obvious and jarring in this instance may make it easier to track down the root cause using this game as opposed to some others listed. The title screen sounds fuzzy, but things are especially noticeable in in the sound test, specifically BGM 05 after switching to some other track and back to it. I am witnessing a very obvious problem in Castlevania - Bloodlines (USA) (Beta) () (CRC32: ca0df45b, SHA1: a7ed6359456e7a6f730e77c7b8aeb86562d6a31b). I'm not sure if this is the same bug I am experiencing or not, but I suspect it is.
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